WEAPONS AND EXTRAS-What will you use.
what is in your arsenal, what will you use to win, can you afford it, can you find it. Find out what there is to know.
There are different weapon classes and different extras. This is the website to find out what is the best weapon to use and what type it is.unfortuantley the reason the weapons are classed the way they are is because there are so many unknown weapons due to packApunch and hacking as well as weapon upgrades and mappacks unknown. We can still give you the weapons class most weapons and the extras such as pack paunch and perks.
Weapons and classes. Extras.
BOX WEAPONS-
PACKAPUNCHED WEAPONS Weapon. M1911 Upgrade. Mustang and Sally Effect. Small Mag, Dual Wield, Grenade Launcher Good upgrade, but the impact damage of the launcher if fired too close, can take you out. Be careful, Jugger-Nog Perk = Better. Weapon. M14 Upgrade. Mnesia Effect. Large Mag, Increased Damage Large Magazine takes more time to reload so speed cola necessary if you are to use this weapon. Though, damage is good but reload time too low to be used at later stages in the game. Weapon. Olympia Upgrade. Hades Effect. Power and Range increases, Incendiary Rounds Large Mag, slow reload. Speed cola recommended if you are to use this weapon. It comes in handy when you are to spray for longer periods of time, behind a cover with your friends protecting you just like in using LMG in Zombie mode. Otherwise its reload time can get you in trouble. Weapon. AK-74u Upgrade. AK74fu2 Effect. Precision Sight, Large Magazine and Increased Damage Bigger Magazine increases ammo, and precision sight increases accuracy. Still, the last thing you want to do in Zombie mode is run and gun. Weapon. MP40 Upgrade. The Afterburner Effect. Large Mag, Increased Damage Large Magazine and more damage, with the upgrade. Weapon. Stakeout Upgrade. Raid Effect. Large Magazine, 2 Shells Reload, More Power, Increased Damage, Increased Range. Upgrade decreases reload time and increases damage. You can use double tap with this and speed cola to increase its effectiveness. Weapon. MPL Upgrade. MPL-LF Effect. Large Magazine,Precision Sight MPL has a small mag to start with, even though the upgrade makes it bigger still they are better weapons out there. Weapon. MP5k Upgrade. MP115 Kollider Effect. Large Magazine, Increased Damage Weapon. PM63 Upgrade. Tokyo & Rose Effect. Dual Wield You can fire one weapon while reloading the other, but the accuracy is poor, you would most probably get into trouble. Weapon. M16 Upgrade. Skullcrusher Effect. Automatic, Increased Damage, Grenade Launcher Good weapon upgrade to use especially with grenade launcher. Limited grenades though, so use them wisely. Weapon. HK21 Upgrade. H115 Oscillator Effect. Large Magazine, Increased Damage Must have weapon, if you can get your hands on. Light Machine Guns are deadly in Zombie mode. All you need to do in late rounds is sit behind the cover with a friend or two protecting you, and spray. Speed cola comes in handy to reload large mag. Weapon. RPK Upgrade. R115 Resonator Effect. Large Magazine, Increased Damage Good weapon, speed cola all the way! Weapon. M72 LAW Upgrade. M72 Anarchy Effect. Large Magazine, Semi-Auto Semi-automatic gives me creeps, but if its the last resort, use it with speed cola. Weapon. China Lake Upgrade. China Beach Effect. Large Magazine, Increased Damage Weapon. CZ75 Upgrade. Calamity Effect. Increased Damage, and Automatic Acts more like sub machine gun after upgrade. Weapon. CZ75 Dual Wield Upgrade. Calamity & Jane Effect. Large Magazine, Increased Damage, Automatic Solves the small magazine problem after upgrade, and that’s that. Weapon. Python Upgrade. Cobra Effect. Large Magazine, Increased Damage, Speed Reload Back up Weapon! Weapon. AUG Upgrade. AUG-50M3 Effect. Increased Damage, Precision Sight, and Under-mounted Shotgun Shotgun + assault rifle with precision sight. Long range dominance + short range awesomeness = must have. Weapon. FN FAL Upgrade. EPC WN Effect. Precision Sight, Large Magazine, 3 Round Burst, Increased Damage 3 Rounds burst is hard to digest in Zombie mode. If you can, go ahead. Weapon. FAMAS Upgrade. G16-GL35 Effect. Precision Sight, Large Magazine, Increased Damage Large Magazine and precision accuracy = Worth it. Weapon. Commando Upgrade. Predator Effect. Large and Dual Magazines, Increased Damage Weapon. G11 Upgrade. G115 Generator Effect. Large Magazine, Increased Damage, Automatic Large Magazine + Automatic combine it with speed cola = Ultimate dominance subjected to your ability to aim Weapon. Galil Upgrade. Lemantation Effect. Precision Sight, Increased Damage Weapon. SPAS Upgrade. SPAZ-24 Effect. 2x Magazine Size, Increased Range, Automatic, Fast Reload Good gun, increased range, more bullets and faster reload times all the must have ingredients for a gun to be used in Zombie Mode. Weapon. HS-10 Upgrade. Typhoid & Mary Effect. Dual Wield, Large Magazine Good Upgrade, but dual wield as I said earlier is not much of an advantage due to lack of accuracy unless you are very good, you will probably suck! Weapon. Dragunov Upgrade. D115 Disassembler Effect. Quick Scope, Increased Damage Avoid Snipers, they may come handy in initial phase of the game but totally suck in the long run. Weapon. L96A1 Upgrade. L115 Isolater Effect. Quick Scope, Large Magazine, Increased Damage Weapon. Ray Gun Upgrade. Porter’s X2 Ray Gun Effect. Increased Damage, Large Magazine Best thing that can happen to you is getting your hands on Ray Gun!, and the second best thing is upgrading it to Porter’s X2 Ray Gun. Weapon. Ballistic Knife Upgrade. The Krause Refibrillator Effect. Faster Melee, Glow You can revive downed team mate with it. Weapon. Crossbow Explosive Tip Upgrade. Awful Lawton Effect. It attracts zombies, so they get blown away! Weapon. Thundergun Upgrade. Zeus Cannon Effect. 2x Magazine, Increased Impact Damage Speed cola recommended for that, large magazine size increases reload times. Impact damage can take multiple zombies. Weapon. Winter’s Howl Upgrade. Winter’s Fury Effect. Large Magazine, Longer Freeze Time After the upgrade the zombie freeze time is increased. Combine it with Speed Cola to increase effectiveness. BLACK OPS 2- strategy and will decide how long you will survive among the undead. Yes, if you have the idea that what weapon/equipment is beneficial in different situations (their pros and cons), you will have a tactical advantage contributing towards your objectives or survival. For more help on Black Ops 2 Zombies, read our Buildable Items Parts, Green Run Tranzit and Green Run Bus Depot Guide. In the following guide, I am going to describe the weapons you can use in the zombie mode of Black Ops 2 so that you can devise your strategies accordingly. Note: The Pack a Punch weapons are marked to differentiate. Black Ops 2 Zombies – Assault Rifles M8A1 At the start of the zombies’ mode, you will come across this assault rifle a lot. The weapon has a four round burst which can be fired in quick succession. In the earlier stages, you can take easy headshots using this rifle and collect points faster as you get more points for a head-shot than a normal hit.
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POWERUPS-
Call Of Duty: Black Ops Power UpsPower Ups drop off zombies when you kill them. They drop off randomly so there is no way to know how a power up will drop, it can happen anytime. Though, few power ups are specific to map. They provide you decent advantage for a limited time period. Nuke Floating Bomb, glowing. If you pick it up, it blows all zombies in the map but, doesn’t end the round. Good for the breather though. Use it at the end of the round, or when you are in trouble like stranded in the cluster of zombies, then run and grab the bomb to blow them. Carpenter It repairs all the the broken barricades in a one go. Its a big golden hammer floating in the air. Use it when you are in trouble or have no one to repair the broken barricades. Or you to revive a downed team mate. Repairing barricades manually is more fruitful then 200 points awarded for using Carpenter power up. Insta Kill Golden Skull floating in the air, one-hit-kill power up. Use your knife or pistol, save ammo of your primary weapon with insta kill activated as it makes every lame weapon lethal anyway. Double Points Floating X2 symbol, grab it to earn double points. If you were to earn 10 points for hitting a zombie, now you will earn 20. You can accumulate points faster. Good power up to have when you have while fighting the horde of zombies. Max Ammo Ammo refill. If you have your mystery box weapon, its the only have to have ammo refill and luckily, its the most commonly found power up in the game. Death Machine Giant Mini gun you can use to wreck havoc for a limited time only. Fire Sale Its random box that appears in different locations across map, and costs only 10$ but, lasts for very short period of time. TRAPS- Traps are new to Call of Duty Zombie mode. Now, you can buy traps and set them off to kill incoming zombies. Very important in later rounds in order to survive but, don’t waste money on them before you reach round 15 or round 20. PERKS-You can buy perks off vending machines, and enhance your player capabilities to wreck havoc on poor zombies. Quick Revive $500 Solo/$1500 Co-Op Rewards you the ability to quickly revive yourself, or your partner in the game. In Solo, you get revived automatically thrice, while you have to revive your downed partner. Pack-A-Punch $5000 Upgrade your Weapon. Jugger-Nog $2500 Remember the Juggernaut perk ? which makes to damage resistance or in other words, it requires more bullets or hits to kill you. Same thing! Double Tap Root Beer $2000 Increases fire rate, similar to double tap perk in Call of Duty 4. Speed Cola $3000 Increase the speed of the reload – reloading time decrease more like sleight of hand. |